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With the introduction of the Sega Genesis in North America in 1989, Sega of America launched an anti-Nintendo campaign to carry the momentum to the new generation of.

Sega - Wikipedia. Sega Games Co., Ltd. Company logo since 1. Sega's headquarters complex in Ōta, Tokyo. Native name株式会社セガゲームスKabushikigaisha Sega gēmusu. Antm Cycle 5 Episode 3. Kabushiki gaisha. Subsidiary. Industry.

Video games. Founded. June 3, 1. 96. 0; 5. June 3, 1. 96. 0)(as Nihon Goraku Bussan)Founders. Martin Bromley. Irving Bromberg.

Richard Stewart. Headquarters. Higashi- Shinagawa, Shinagawa- ku, Tokyo, Japan[1]Area served. Worldwide. Key people. Haruki Satomi(Chairman and CEO)John Cheng(COO, Sega of America)Chris Bergstresser(COO, Sega Europe)Products. Number of employees≈4,8.

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FY 2. 01. 4)[2][3]Parent. Sega Holdings. Divisions. Subsidiaries. Website. Sega Games Co., Ltd.(Japanese: 株式会社セガゲームス,Hepburn: Kabushiki gaisha Sega gēmusu), originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world. Sega developed and manufactured numerous home video game consoles from 1.

Dreamcast console, the company restructured to focus on providing software as a third- party developer. Sega remains the world's most prolific arcade producer, with over 5. Sega is known for its multi- million selling game franchises, such as Sonic the Hedgehog, Virtua Fighter, Phantasy Star, Yakuza, and Total War. Sega's North American division, Sega of America, is headquartered in Irvine, California, having moved from San Francisco in 2.

Sega's European division, Sega Europe, is headquartered in London. History. Company origins (1. In 1. 94. 0, American businessmen Martin Bromley, Irving Bromberg, and James Humpert formed a company called Standard Games in Honolulu, Hawaii, to provide coin- operated amusement machines to military bases.

Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get. Freeform is an American basic cable and satellite television channel that is owned by the Disney–ABC Television Group division of The Walt Disney Company. Cord-cutting and content tribalism have left the streaming landscape more fractured than ever, giving rise to an application that’s being retooled and sold by.

They saw that the onset of World War II, and the consequent increase in the number of military personnel, would mean there would be demand for something for those stationed at military bases to do in their leisure time. After the war, the founders sold that company and established a new distributor called Service Games, named for the military focus. In 1. 95. 1, the government of the United States outlawed slot machines in US territories, so Bromley sent two of his employees, Richard Stewart and Ray Le. Maire, to Tokyo, Japan, in 1.

The company provided coin- operated slot machines to U. S. bases in Japan and changed its name again to Service Games of Japan by 1. David Rosen, an American officer in the United States Air Force stationed in Japan, launched a two- minute photo booth business in Tokyo in 1. This company eventually became Rosen Enterprises, and in 1. Japan. On May 3. 1, 1. Service Games Japan was closed.

A few days later, on June 3, two new companies were established to take over its business activities, Nihon Goraku Bussan and Nihon Kikai Seizo.[9] By 1. Rosen Enterprises grew to a chain of over 2. Rosen then orchestrated a merger between Rosen Enterprises and Nihon Goraku Bussan, becoming chief executive of the new company, Sega Enterprises, which derived its name from Service Games.[1. Within a year, Sega began the transition from importer to manufacturer, with the release of the submarine simulator game, Periscope.

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The game sported light and sound effects considered innovative for that time, eventually becoming quite successful in Japan. It was soon exported to both Europe and the United States, becoming the first arcade game in the US to cost 2. In 1. 96. 9, Rosen sold Sega to American conglomerate Gulf and Western Industries, although he remained as CEO following the sale. Under Rosen's leadership, Sega continued to grow and prosper, and in 1. Gulf and Western made Sega Enterprises, ltd.

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American company renamed Sega Enterprises, Inc., allowing them to take the company's stock public. Golden age of arcade games (1.

Sega prospered heavily from the arcade gaming boom of the late 1. US$1. 00 million by 1. In 1. 98. 2, Sega's revenues surpassed $2.

That year they introduced the first game with isometric graphics, Zaxxon,[1. D game, Sub. Roc 3. D, and the first laserdisc video game, Astron Belt. Astron Belt wasn't released in the U. S. until 1. 98. 3, after Dragon's Lair.

Other notable games from Sega during this period are Head On (1. Monaco GP (1. 97. Carnival (1. 98. 0), Turbo (1. Space Fury (1. 98.

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Astro Blaster (1. Pengo (1. 98. 2). Entry into the home console market (1. In 1. 98. 3- 4, Sega published Atari 2. Tapper from Bally/Midway.[1. Carnival, Space Fury, Turbo, and Zaxxon were licensed to Coleco as launch titles for the Coleco. Vision console in 1.

Some of these and other titles were licensed to different companies for 8- bit computer versions. The Atari 8- bit computer port of Zaxxon is from Datasoft, for example, while the Commodore 6. Synapse.[1. 1]An overabundance of games in 1. Sega's revenues to drop to $1. Seeking an alternate source of revenue from the slumping arcade market,[1.

Sega designed and released its first home video game console, the SG- 1. G& W sold the U. S. assets of Sega Enterprises that same year to pinball manufacturer Bally Manufacturing, and in January 1. Rosen resigned his post with the company.[1. The SG- 1. 00. 0 had an unexpectedly successful launch year but was quickly pushed into obscurity by Nintendo's NES which, though it launched the same day as the SG- 1. The Japanese assets of Sega were purchased for $3. Rosen, Robert Deith, and Hayao Nakayama, a Japanese businessman who owned Esco Boueki (Esco Trading) an arcade game distribution company that had been acquired by Rosen in 1.

Nakayama became the new CEO of Sega, Robert Deith chairman of the board, and Rosen became head of its subsidiary in the United States. In 1. 98. 4, the multibillion- dollar Japanese conglomerate CSK bought Sega, renamed it to Sega Enterprises, headquartered it in Japan, and two years later, shares of its stock were being traded on the Tokyo Stock Exchange. David Rosen's friend, Isao Okawa, the chairman of CSK, became chairman of Sega.[1.

Sega also released the Sega Master System and the first game featuring Alex Kidd, who would be Sega's unofficial mascot until he was replaced by Sonic the Hedgehog in 1. While the Master System was technically superior to the NES,[1. North America and Japan due to highly aggressive strategies by Nintendo and ineffective marketing by Tonka, who marketed the console on behalf of SEGA in the United States.[1. However, the Master System was highly successful in Europe, Australia, New Zealand, and Brazil with games still being sold well into the 1. Mega Drive and Nintendo's NES and SNES. In the mid- 1. 98.

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Sega released Hang- On and After Burner, arcade titles that make use of hydraulic cabinet functionality and force feedback control. Sega also released the 3. R- 3. 60. For arcade system boards, Sega released the System series and the Super Scaler series.

UFO Catcher was introduced in 1. Japan's most commonly installed claw crane game.[1. Sega was also one of the first to introduce medal games with World Bingo and World Derby in the 1.

Japanese arcades up to its current day.[citation needed]Expansion and mainstream success (1. With the introduction of the Sega Genesis in North America in 1. Sega of America launched an anti- Nintendo campaign to carry the momentum to the new generation of games, with its slogan "Genesis does what Nintendon't." This was initially implemented by Sega of America President Michael Katz.[1. When Nintendo launched its Super Nintendo Entertainment System in North America in August 1. Sega changed its slogan to "Welcome to the next level."The same year, Sega of America's leadership passed from Katz to Tom Kalinske, who further escalated the "console war" that was developing.[1. As a preemptive strike against the release of the SNES, Sega re- branded itself with a new game and mascot, Sonic the Hedgehog. This shift led to a wider success for the Genesis and would eventually propel Sega to 6.

North America for a brief time. Simultaneously, after much delay, Sega released the Sega CD in Japan in 1.

North America in 1.

Freeform (TV channel) - Wikipedia. For the U. S. broadcast television network which uses Freeform's 1. Fox Kids. Freeform (stylized as FREEFORM) is an American basic cable and satellitetelevision channel that is owned by the Disney–ABC Television Group division of The Walt Disney Company. Freeform primarily broadcasts programming aimed towards towards teenagers and young adults – with some programming skewing towards young women – in the 1. Its programming includes contemporary off- network syndicated reruns and original series, feature films and made- for- TV original movies.

Since the network was launched in April 1. American television network – and programming over the course of its history.

The network was founded as the CBN Satellite Service, an extension of televangelist Pat Robertson's Christian Broadcasting Network; it evolved into a family- focused entertainment network in 1. The Family Channel by 1. CBN into the for- profit International Family Entertainment. As a condition of this spin- off, the network has historically and contractually been required to broadcast certain religious programs produced by CBN, including The 7. Club and an annual telethon. In 1. 99. 7 IFE and The Family Channel were acquired by a joint venture between News Corporation and Saban Entertainment, resulting in its re- branding as the Fox Family Channel.

The new owners sought to re- position the network towards younger viewers as a companion for their popular Fox Kids programming block. After the network began to struggle as a result of their changes, the venture was sold to Disney in May 2. Saban Entertainment; the channel altered its name to ABC Family six months later on November 1. On October 6, 2. 01. Disney–ABC Television Group announced that the network would rebrand as Freeform, officially adopting that name on January 1.

As of January 2. 01. Freeform is available to 9. United States (when it was still called ABC Family).[6]History[edit]Early history (1.

The channel traces its origins to the launch of the CBN Satellite Service, an arm of Pat Robertson's Christian Broadcasting Network (CBN), on April 2. Focusing mainly on religious programming, the channel was notable for being one of the first cable channels to distribute its signal nationally through satellite transmission (the third overall, as the method had been first pioneered by HBO in September 1. TBS – which became the second cable channel in the U. S. to begin transmitting via satellite in December 1.

WTCG (now WPCH- TV) in Atlanta, Georgia). The channel changed its name to the CBN Cable Network on September 1, 1. CBN's independent television stations of that time). By this point, its carriage grew to 1.

On August 1, 1. 98. Family" was incorporated into the channel's name to better reflect its programming format, rebranding as The CBN Family Channel. By 1. 99. 0, the network had grown too profitable to remain under the Christian Broadcasting Network umbrella without endangering the ministry's non- profit status.

On January 8 of that year, CBN spun out the network into a new, for- profit corporation known as International Family Entertainment (IFE). Managed by Pat Robertson's eldest son Timothy, IFE was co- owned by the Robertsons, with a minority interest held by Liberty Media and Tele- Communications Inc. TCI) owner John C. Malone.[7][8] Following the spin- off, the channel's name was officially shortened to The Family Channel on September 1. As The Family Channel, it attracted a slightly older (and religious) audience that is not sought by advertisers; only about one- third of homes with television viewers that watched the network included children or youths among its audience. The Family Channel started airing programs aimed at preschool children, pre- teens, and teenagers to target all members of the family.[9] As a stipulation included as part of the spin- out from CBN to International Family Entertainment, The Family Channel was required to continue its daily airings of CBN's flagship program, The 7. Club.[1. 0] During this time, from 1.

The Family Channel sponsored NASCAR Winston Cup Series driver Ted Musgrave in the #1. Ford Thunderbird for Roush Racing.[1. Fox Family (1. 99. In 1. 99. 7, after International Family Entertainment put The Family Channel up for sale, News Corporation made an offer to acquire the channel. The company wanted to use The Family Channel to serve as a cable outlet for the library of children's programs it owned and broadcast as part of the Fox Broadcasting Company's Fox Kids lineup, then owned by a joint venture of News Corporation and television production company Saban Entertainment, so it could compete against established children's cable channels, such as Nickelodeon and Cartoon Network. News Corporation then entered into discussions to purchase a stake in the channel with IFE as a partner.[1.

After competing bids were submitted by Nickelodeon parent Viacom and The Walt Disney Company (parent of fellow competitor Disney Channel) to acquire IFE as a whole, News Corporation placed its own bid to buy the company for $1. On June 1. 1, 1. 99. International Family Entertainment was acquired by the Fox/Saban consortium, Fox Kids Worldwide, for $1. The Family Channel was officially renamed Fox Family Channel on August 1. Second and final logo as FOX Family, used from September 1, 2. November 9, 2. 00.

When Fox Family Worldwide bought the channel, the management team assigned to the network (headed by newly appointed president and chief executive officer. Rich Cronin) sought to re- program it towards a new dual audience – kids in daytime, families at night.[2. Notable programs aired during this era included S Club 7 in Miami—a sitcom serving as a starring vehicle for the eponymous British pop group, and Big Wolf on Campus. The New York Times classified both series as being among a larger wave of television programming catered towards the demographic of children aged 9 through 1. Airings of The 7. Club were scaled back to two per day.[2. However, Fox Family's youth- oriented programming strategy alienated the network's core demographic of older viewers.

The channel experienced a decline in viewership,[2. Nielsen ratings from 1.

In 1. 99. 9, Fox spun off two digital cable channels from Fox Family, the Boyz Channel and the Girlz Channel, which both contained programming content targeted at the respective genders. Both networks shut down after one year of operation due to a lack of demand by cable providers (each only had 1. News Corporation's desire to invest more heavily in the parent channel.[2. In the wake of Fox Family's struggles, Saban offered to acquire the stake in the network held by News Corp. Direc. TV) but was unable to agree to a proper valuation. A decision was made to sell the venture to a third- party.[2. Sale to Disney and rebranding as ABC Family (2.

On May 3. 1, 2. 00. News Corp. and Saban had agreed to sell Fox Family Worldwide to Disney Enterprises for $2.

The sale gave Disney control of the Fox Family Channel, the Saban Entertainment library and the international Fox Kids cable networks controlled by Fox Family Worldwide, among other assets.[2. On November 1. 2, 2. ABC Family, co- branding it with the company's flagship television property, ABC.[1][2][2. Analysts felt that Disney's purchase of Fox Family Worldwide was influenced by the ongoing consolidation occurring in the media industry, such as the then- recently completed merger of AOL and Time Warner, and a desire to acquire a new television outlet that had heavy viewer penetration – at the time of the purchase, the network was seen in 8. Disney originally planned to use the channel to show reruns of ABC programming, although this strategy was hindered by the fact that ABC did not hold syndication rights to all of its programming at the time.[3.


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